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October 11th, 2024

The medieval Archamon strategy is currently being adapted to the new Archeopteryx II engine.
The task is more difficult than it first appeared, but I'm making progress!

Current state of development (November 2024): 90%
 
Estimated date of Archamon release: December 2024

 
Some pictures from Archamon 2.0

 
October 15th, 2023

An improved version of the game engine (Archeopteryx 2) is being implemented
More information here: https://vionsoft.cz/arx2en

Estimated release date: Q1 2024

First pictures of what it will looks like:

 
February 11th, 2021
update 1.1.1 has been released now!

Improvements and changes:
+ balanced use of firewood
+ unification of the methodology of counting of village stats
+ noblemen are clickable (for finding them) in the list in castle palace
+ improved heritage system (for noblemen)

Bugfixes:
!+ fixed long road trajectory computing
!+ fixed forester on deserts
!+ fixed some texts
!+ fixed small bugs and optimizations
 
February 6th, 2021
Big update 1.1 has been released now:

!+ fixed critical bug: UpdateMapItem()
!+ fixed game crash (not enought firewood)
+ allow to build walls in shallow water
 
February 2nd, 2021
Big update 1.1 has been released now:



++ added game mode: House heating
++ added game mode: wagons for warehouses
++ increased count children of noblemen, improved aristocracy system
++ improved New game options

Improvements and changes:
+ removed player's fixed position in the beginning
+ balanced wild animals
+ added icon for menu closing (x)
+ AI: improved archers attacks on towers
+ AI: improved barbarians AI in Barbarian Raids
+ AI: added a
+ AI: catapults have an autonomous mode after some time of inactivity

Bugfixes:
!+ fixed issues with working in buildings
!+ fixed pathfinding (for roads)
!+ fixed creating soldiers in castle palaces
!+ fixed building damaging (by catapults)
!+ fixed issue with natality limitation
!+ improved catapult controlling (faster target selecting by using ctrl or shift)

 
November 9th, 2020
The new update 1.0.51 has been released

improvements:
++ balanced Barbarian raids strength (changed number of raids to 10)
+ improved the setting of soldiers in the towers and on the walls
+ added achievements for Barbarian raids

bugfixes:
!+ fixed error OutOfMemory (shadows)
!+ fixed reported bugs

 
October 25th, 2020
The new update 1.0.50 has been released

this update contains new game mode: Barbarian Raids

bugfixes and improvements:
!+ improved catapults AI
!+ fixed buildings issues
!+ fixed price for the first belfry
!+ fixed smoke after buildings/walls
!+ fixed many small bugs
+ removed objects titles on the map (config: view_map_object_titles)

 
October 10th, 2020
The hotfix 1.0.43 has been released, it's available for both Steam players and for VDistro users

bugfixes:
!+ fixed bush textures and sizes
!+ fixed inflation in garden objects menu
!+ fixed price for belfry
!+ fixed crash which happens when you closing the game

improvements:
+ improved linear path calculating

 
October 7th, 2020
The patch 1.0.42 has been released, it's available for both Steam players and for VDistro users



Improvements:
++ gardening: possibility to add plants, build "gardens"
+ improved design of the top bar
+ improved constructions of military buildings
+ improved curfew management

Bugfixes:
!+ fixed critical bug: crash during window/fullscreen switching
!+ fixed some digging problems
!+ updated AI of wolves

 
August 8th, 2020
The patch 1.0.40 has been released, it's available for both Steam players and for VDistro users

Improvements:
++ added demo of new engine Archaeopteryx 2 (Arx2)
++ added new building "Belfry": allows to control curfew
+ the player's character is "immortal" for 2 weeks

Bugfixes:
!+ fixed critical bug "Out of memory" during the game saving
!+ fixed bug SetProcessorOptimizer:223 (Attempted to divide by zero)
!+ fixed bug with wrong positions of barbarians fortresses

 
January 7th, 2020
Greetings to all our fans of the game Archamon and wish you all the best in the new year 2020!

Archamon PF2020

The patch 1.0.35 has been released, it's available for both Steam players and for VDistro users

Bugfixes:
!+ fixed and improved speed of digging
!+ fixed small reported bugs
!+ fixed clipping inside objects (wanderer mode)

Improvements:
+ improved default view range
+ added logging for special situations

 
The patch 1.0.30 has been released, it's available for both Steam players and for VDistro users

Improvements:
+ added new display mode: borderless window
+ added new building: "herberk" (temporary accomodation for homeless people)
+ homeless people can freeze
+ middle mouse button restore selection of soldiers

Bugfixes:
!+ fixed level of light after restore the game
!+ fixed crash when processing certain sky texture

 
September 11th, 2019
The patch 1.0.34 has been released, it's available for both Steam players and for VDistro users

Improvements:
++ rain creates water in some buildings (sheep pen, pig farm)
++ improved building info (added icons, total of produced material in stores)
+ improved catapults controlling
+ information about total amount of materials in storehouses
+ small design improvements
+ optimized background computing

Bugfixes:
!+ fixed starting bug with resolution and menu position
!+ fixed catapults moving
!+ memory and speed optimization in pathfinding engine
!+ balanced wolfes attack strengh against to catapults (very small)

 
August 16st, 2019
The patch 1.0.32 has been released, it's available for both Steam players and for VDistro users

bugfixes:
!+ fixed critical bug with opening game in borderless mode
!+ fixed critical bug in terrain modifications and maps

improvements:
+ improved context menu with buildings
+ added information about the number of buildings
+ added new sound options (natural background, weather, animals, ...)

AI improvements:
+ AI: improved citizens behaviod in dangerous places
+ AI: balanced reactions of wolfes
+ AI: improved lord's reactions in fight with wolfes
 
August 11th, 2019
The patch 1.0.31 has been released, it's available for both Steam players and for VDistro users

Improvements:
++ changed mouse control (you can switch off this feature in Settings)
+ improved autonomous food collecting system in buildings
+ added Stop option for catapults and soldiers
+ balanced wolfs attacking
+ changed maximum view distance to 150%
+ maximum height of camera changed by view distance
+ improved design of ground cursors
@+ balanced frozing speed for people

Bugfixes:
!+ fixed sound playing engine

 
July 21st, 2019
The patch 1.0.30 has been released, it's available for both Steam players and for VDistro users

Improvements:
+ added new display mode: borderless window
+ added new building: "herberk" (temporary accomodation for homeless people)
+ homeless people can freeze
+ middle mouse button restore selection of soldiers

Bugfixes:
!+ fixed level of light after restore the game
!+ fixed crash when processing certain sky texture

 
March 16th, 2019
The patch 1.0.21 has been released, it's available for Steam players

New feature: water freezing in frost months:


bugfixes:
!+ fixed gates building
!+ improved Tramp mode controlling
!+ fixed wrong FREE game information
!+ fixed minimal altitude of camera

improvements:
@+ smeltery: removed iron from building request
@+ balanced probability of fires in buildings

 
February 23rd, 2019
The update 1.0.20 has been released, it's available for both Steam and VDistro players

This version brings up a new big feature: advanced terrain modification. Now, you can digging holes, ditches and creating hills. There is a new material: soil

Look how it works:


improvements:
++ terrain modifications
++ added material 'soil'
++ walking in shallow water
++ fatigue of soldiers and wild animals (hills, water, swamps, sand, snow)

 
November 17th, 2018
The patch 1.0.15 has been released, it's available for both Steam players and for VDistro users

Bugfixes:
!+ fixed particle effects failure
!+ fixed buildings rotating
!+ fixed gates and walls rotation in constructing

Improvements:
+ improved settings menu (sections for graphics and sounds)
+ added setting for global illumination (separated setting for winter)

 
October 4th, 2018
The critical update 1.0.14.1 has been released, it's available for both Steam players and for VDistro users

Bugfixes:
!+ fixed critical problem with game saving
!+ fixed occasional crash (ArchamonGame.NationItem)

 
September 27th, 2018
The patch 1.0.14 has been released, it's available for both Steam players and for VDistro users

Bugfixes:
!+ improved error catchcing system
!+ improved stability of menu showing (finallyOpenedMenu#616)
!+ fixed issue with resolution settings

 
June 21st, 2018
The patch 1.0.13.1 has been released, it's available for both Steam players and via VionDistro service

bugfixes:
!+ fixed bug GetRandomPrototypeByCategory
!+ fixed OutOfMemory issue in saving game process
!+ fixed minor bugs

 
May 11th, 2018
The patch 1.0.13 has been released, it's available for both Steam and VDistro players

bugfixes:
!+ fixed critical bugs
!+ improved and stabilized rendering core

 
March 30th, 2018
The patch 1.0.13 has been released, it's available for both Steam players and via VionDistro service

Improvements:
+ any person (nobleman) can be renamed by player
+ crashed game will be restored automatically
+ added tool for config.txt editing

Bugfixes:
!+ fixed unstable bad mesh normal computing
!+ fixed bad memory allocations
+ improved bug reporting system


 
Gallery

Archamon 2.0 is preparing ...



Gallery of screenshots from the game




... and here is the gallery of older images and videos

 
February 2nd, 2018
The patch 1.0.11 has been released, it's available for both Steam players and for VDistro users

Bugfixes:
!+ improved stability of constructing system
!+ fixed bug with fire extinguishing of small objects (palisades)

Improvements:
+ NPC noblemans can building their families
+ improved "New game" menu, added Survival mode

 
January 24th, 2018
The patch 1.0.10 has been released, it's available for Steam players

bugfixes:
!+ fixed completing of castles
!+ fixed RenderCreature.Render crashing
!+ fixed bad updating "golden coins"

improvements:
+ buildings using fire may cause a fire in the vicinity
+ added manual for "Moving a nobleman/woman" into the castle menu
+ improved wind, trees snd smoke syncing
+ and another minor improvements
 
January 19th, 2018
The patch 1.0.9 has been released, it's available for Steam players or you can download it here

bugfixes:
- fixed problem with laying trees (after game restore)
- fixed occasionally bad buildings angles
- fixed menu activity out of game window
- fixed game ending after kill the ruler
- fixed and improved firefighters

improvements:
- added new achievements (for Steam)
- added progressive achievements
 
January 1st, 2018
Greetings to all our fans of the game Archamon and wish you all the best in the new year 2018! Archamon PF2018
 
December 28th, 2017
The patch 1.0.8 has been released, it's available only for Steam players

improvements:
- added Achievement system
- player''s name is used from Steam
- improvement of animations stability
 
December 3rd, 2017
The patch 1.0.5 has been released, it's available on Steam or via update service VionDistro (for non-Steam players)

bugfixes:
- critical bug with fog rendering
- improved system of building roads and walls - now you can just drag mouse button
- fixed translation bug in main menu
- fixed reported bugs: AddCreature#970, KillCreature(), RenderCreature.Render(), CBuffList.FindMe(), ThreadCheckList, WaitForBackgroundWorker
- the newest version of SlimDX library used

improvements:
- ore signs can be removed now (by 'destroy' button)
- improved fog rendering
- option "Set road here" removed action menu

 
November 28th, 2017
The patch 1.0.3 has been released, it's available on Steam or via update service VionDistro (for non-Steam players)

bugfixes:
- fixed bug with bad skybox transitions
- fixed range functions (GetMapLen)
- fixed bugs: "RenderShadow()", "get_GetReflectionMap()", "BC_Managing#29", "thread__ManagingCreTicks#222", "StartCastleBuilding#756", "Bgw_GamesRefresh_DoWork#262", "testAwayFromHome()"
- improved stability with using ALT+TAB
- fixed a bug with saving game speed
- fixed bugs causes crashing game
- fixed minor bugs
- editor: fog in editor mode is disabled

improvements:
- added option for set game speed (menu Game settings)
- added WSAD control keys (you can find it in Control menu)
- added VSync option (you can find it in Settings menu)
- added tool for searching problems with imaging on some one graphics cards
   
October 11th, 2024

The medieval Archamon strategy is currently being adapted to the new Archeopteryx II engine.
The task is more difficult than it first appeared, but I'm making progress!

Current state of development (November 2024): 90%
 
Estimated date of Archamon release: December 2024

 
Some pictures from Archamon 2.0

 
October 15th, 2023

An improved version of the game engine (Archeopteryx 2) is being implemented
More information here: https://vionsoft.cz/arx2en

Estimated release date: Q1 2024

First pictures of what it will looks like:

 
 
 




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