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About the game

Archamon is a realtime creative/building/survival strategy game from medieval times.
You are elected as a leader by your people and your mission is to find a place and build a home for your nation in Archamonia - a vast world of dark forests, mountains, rocks, wild animals, barbarian tribes and other nations with the same goal.
You must build villages, towns and castles. You have to acquire food for your people and raw materials. Expand and rise your nation, create an aristocratic family and achieve higher nobility titles.
You can prosper in spite of starvation, illness, bad weather, cold and in spite of all the enemies ...


What does Archamon offer ?
- randomly generated large maps with optional characteristics
- building unlimited villages from over 30 types of buildings
- managing of empire, acquiring food in stores and raw materials for growth
- building fortresses and castles for different nobility levels
- 30 types of raw materials for mining, processing, producing, and trading
- seasons and weather effects
- nobility, reaching the peerage, families and family relationships
- up to 4 enemy nations and barbarian tribes
- trading
- policy, battles, armies and catapults
- editor of your own missions

Four game modes
- Barbarians fortresses (barbarian tribes are hidden in fortresses in remote areas; barbarians are able to use catapults)
- With strong enemies (enemy nations have built thriving societies)
- With enemies (enemy nations don''''t get a head-start - they start building their civilization at the same level as you)
- Builder (without enemies - you can build freely; you may elect to have the presence of wild animals or nomadic barbarians)

Five groups of difficulties
- Economy
- Warfare
- Enemies, barbarians, wild animals
- Materials at the beginning
- Trading

Future visions
- editing and importing real maps
- ships, seafaring, maps with islands
- multiplayer



Economy

The economy is based on the system of raw materials (similarly as in the game Settlers). Forests provide wood, mountain quarries provide stone, the bushes and plants provide natural medicine, and ore is found under ground. The raw materials are transformed into useful everyday necessities by people with different occupations, and there are about 30 different kinds of raw materials and their products. Besides the raw materials, there is common money that cannot be produced and is not important for running everyday life but is involved in trade and politics. Each building is in charge of producing and stocking raw materials and food for its inhabitants, independently of other buildings. Buildings are connected through warehouses. Food (there are several kinds of food, each with different nutritional value) is vital; if you run out of food, your people starve. At first, they stop working, and eventually die miserably. There are also nomadic people, who, in lack of food, may attack each other and turn to cannibalism in order to preserve their kind. Besides food, people in your world need enough clothing and places to live. However, homelessness is not deadly, except in winter. Therefore, you have to build enough houses.

Trade

You can trade raw materials with other nations or nomadic merchants. The goods are traded in marketplaces for golden coins; the price of each good is determined according to the demand and amount of the good in the world.

Politics

The player can be at peace or at war with a nation, or can influence the relationship between nations, e.g. sign treaties, create partnerships. Money (golden coins) can be used in politics to convince/bribe other nations (for example to persuade them to break a treaty with another nation, etc.)

Military and Wars

War is not a major target in Archamon (survival and success in the game can be achieved through economics, trade and politics). However, it is important because not all the nations are peaceful, especially nomadic nations that don’t mind attacking your prosperous villages. The number of weapon types you can equip your people with is limited (there are three types of attack weapons). However, a combination of defense elements will make a difference in a real fight. Armor and shields cost extra money/raw materials, and the player can decide whether to provide them to the soldiers. The strength level of the soldiers also depends on their training.




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